Human anatomy is taught largely via organ-based modular system at Feinberg School of Medicine and virtual reality (VR) has been a supplemental part of the anatomy thread for years. Changes with hardware (HoloLens discontinued and now using Meta Quest headsets) and software as well as school resources have informed the pedagogical evolution of the educational tool. Students enjoy the VR sessions and the design of sessions have changed significantly along with school resources, hardware, software and student feedback. We will explore the evolution of resources (ie, staffing, technical expertise, headset battery limitations, software needs, accessibility, and general logistics) and its impact on authentic and fulfilling VR experiences.